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Genre:

Year:

Team Size:

Role:

Platform(s):

Recognitions:

Geo-location RTS / Tower Defense

2014-2015

12

Senior Systems Designer (Contract)

Android, iPhone

  • Grand Prize Winner for Best Augmented Reality Game at InsideAR (Munich, Germany)

  • Finalist - Best Technology at the Canadian Videogame Awards (Toronto, Canada)

  • Finalist - Best Game Innovation at the Canadian Videogame Awards (Toronto, Canada)

  • Honorable Mention - Best AR Experience at Unity Vision Summit (Hollywood, California)

  • Finalist for Most Innovative use of AR 2015 at The Technology Expo (London, UK)

  • Finalist for Best Augmented Mobile App at Augmented World Expo (Silicon Valley, California)

Senior Systems Designer (Contract)

 

As a freelance contractor for the Canadian company, Zenfri, I designed the RTS systems for Clandestine: Anomaly, including the  CTR framework (Castle defense-Tower defense-RTS framework), arrays and their parts, the foundry, fabrication and deployment, game persistence systems, enemy progression through gameplay, movement,  gameplay map system, upgrade economy, and more.

​​Gameplay Release Trailer

 

This trailer shows some of the gameplay systems I designed for Clandestine: Anomaly.

Core CTR Story Loop

Core CTR Gameplay Loop

Array Design Sketch

Arrays01.png

Foundry Mockups

Fabrication Flows

(Click the flowchart image to expand.)

CTR Design

High-level design (map sketch) of the Castle defense-Tower Defense-RTS (CTR) system.

TowerDefenseMapStart.png

This is version 1.01 of the CTR (CastleDefense-TowerDefense-RTS) system framework design.

CA02.png

Various Design Flows

© 2016-2025 by Lori Hyrup.

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