CREATIVE LEADER IN VIDEO GAMES •
AUTHOR • VOICE ACTOR
LORI HYRUP

Genre:
Year:
Team Size:
Role:
Platform(s):
Recognitions:
Geo-location RTS / Tower Defense
2014-2015
12
Senior Systems Designer (Contract)
Android, iPhone
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Grand Prize Winner for Best Augmented Reality Game at InsideAR (Munich, Germany)
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Finalist - Best Technology at the Canadian Videogame Awards (Toronto, Canada)
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Finalist - Best Game Innovation at the Canadian Videogame Awards (Toronto, Canada)
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Honorable Mention - Best AR Experience at Unity Vision Summit (Hollywood, California)
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Finalist for Most Innovative use of AR 2015 at The Technology Expo (London, UK)
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Finalist for Best Augmented Mobile App at Augmented World Expo (Silicon Valley, California)
Senior Systems Designer (Contract)
As a freelance contractor for the Canadian company, Zenfri, I designed the RTS systems for Clandestine: Anomaly, including the CTR framework (Castle defense-Tower defense-RTS framework), arrays and their parts, the foundry, fabrication and deployment, game persistence systems, enemy progression through gameplay, movement, gameplay map system, upgrade economy, and more.
Gameplay Release Trailer
This trailer shows some of the gameplay systems I designed for Clandestine: Anomaly.
Core CTR Story Loop
Core CTR Gameplay Loop
Array Design Sketch

Foundry Mockups




Fabrication Flows
(Click the flowchart image to expand.)




CTR Design
High-level design (map sketch) of the Castle defense-Tower Defense-RTS (CTR) system.
This is version 1.01 of the CTR (CastleDefense-TowerDefense-RTS) system framework design.